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Disappointed, I had my new wife move in next door as I chuckled at the idea of having a spouse in one mansion and two adopted children she doesn’t want anything to do with in the house next door. But when it came time to settle my new wife into one of my myriad properties, the game wouldn’t let me choose the house with two orphans in it, because it was already considered settled. Then, I decided to woo and marry a noblewoman, and see if she was progressive enough to want to help raise my two children. If you settle your adopted kids in an empty house, the game puts a nanny in charge of the household. I tore a page from the Daddy Warbucks playbook and settled them into a mansion in Millfields, the game’s toniest district.
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With one family already living in the swampy district of Mourningwood, I adopted two children from the orphanage in Bowerstone. I soon set to turn this little loophole into a modern day soap opera. Not so in “Fable III,” where my wife didn’t even utter a peep when I asked another woman on a date right in front of her. In “Fable II,” players could have multiple spouses, but it was best if you kept a spouse in each town because otherwise, they’d find out about each other and become jealous. It’s clear Lionhead still has some work to do.īut honestly, children didn’t hold as much interest for me as testing the limits of the concept of marriage in “Fable III.” I immediately became desperate to find out what the game would and wouldn’t let you do. It’s a little jarring to leave your baby, then return a day later to find a 4-year-old who desperately wants a present. Once you get into the (entirely optional) business of getting married, having sex and raising a family in “Fable III,” it’s clear Lionhead has changed up the experience from “Fable II.” Whereas in “Fable II,” children were born babies and stayed that way until a key moment in the game, “Fable III’s” kids grow up fast, as in the time it takes you to leave town, complete a quest or two and come back. (Before any moral panic starts over “Fable III’s” sex scene, hanky panky in the M-rated game consists of a black screen and some comically suggestive noises coupled with tame dirty talk.)
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As a married guy myself, the prospect of getting “married” in a video game to another real person seemed a bit odd to me, so I confined my relationship-related experimenting to the random villagers I seduced and courted. “Fable III,” which I reviewed yesterday on the blog and in Friday’s Press Democrat, is rare among video games in that it allows players to marry and have children, even over Xbox Live with other players.